/*
 Sroubot - open source game
 Copyright (C) 2008,2009 NewFolder Software

 This program is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef _CLSSCENEMANAGER_H_
#define _CLSSCENEMANAGER_H_

#include <string>
#include <map>

#include "clsDataSource.h"
#include "clsModel.h"
#include "clsMaterialManager.h"
#include "clsSceneNode.h"

namespace Sroubot
{
	class clsSceneManager
	{
	private:
		clsDataSource* mDataSource;
		clsMaterialManager* mMaterialManager;
		std::map<std::string,clsModel*> mModelPool;

		PFNGLGENBUFFERSARBPROC mglGenBuffersARB;
		PFNGLBINDBUFFERARBPROC mglBindBufferARB;
		PFNGLBUFFERDATAARBPROC mglBufferDataARB;
		PFNGLDELETEBUFFERSARBPROC mglDeleteBuffersARB;

		clsSceneNode* mCameraNode;
		clsSceneNode* mCameraTarget;

		clsSceneNode* mRootNode;

	public:
		clsSceneManager();
		~clsSceneManager();
		void initExts();
		void injectDataSource(clsDataSource* pDataSource);
		void injectMaterialManager(clsMaterialManager* pMaterialManager);
		clsModel* loadModel(const std::string pFilename);
		clsSceneNode* getRootNode();
		clsSceneNode* getCameraNode();
		clsSceneNode* getCameraTarget();
		void draw();
	};
}


#endif
